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Dawnbringer

(image)

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit can use one move to teleport between any two empty villages controlled by its side. Illumination increases the lighting level in adjacent areas. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Lightbringer
Advances to:
Cost: 65
HP: 60
Movement: 6
XP: 90
Level: 3
Alignment: lawful
IDEoS Dawnbringer
Abilities: illuminates, teleport
(image)lightsword
arcane
8 - 5
melee
(image)lightbeam
arcane
10 - 2
ranged
magical
slows
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%